Class
From World of Kung Fu Wiki
There are nine distinct classes in the World of Kung Fu. Each one centers around a preferred fighting Weapon, and each has a different set of Class spells to use.
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Spear - The Ancestor of All Weapons. It represents the perfect combination of power and skill. The master of spear can fight with hundreds of enemies without being hit by any one of them. |
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Staff - Perfect in Defense. The wielders of the staff are mature, stable, and intelligent combatants. They are always waiting for their opportunity to attack. Compared to other weapons, staff is much stronger in defense but a little weaker in attack. |
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Hammer & Axe - Dual Weapons of Great Power. Those who use them seize every chance to deal maximum damage to their enemies. However, they are a bit weak in defense. |
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Bow - The Force of Nature. Eternal hunters, their meditative skills are much better than most. Skilled in ranged combat, bow users can defeat enemies from over 100 paces. |
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Fist - The Way of The Fist. Masters of this discipline can attack an enemy without even touching them. A warrior who uses his fists can perform a series of attacks in a short period of time. |
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Broadsword - Savagery over Complexity. They prefer to kill enemies with only one blow. The master of the broadsword can even silence their enemy's attacks. However, they are not good at defense. They will be in danger if their opponent does not fall quickly. |
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Fan - The Dragon Wind. Expert in Leechcraft and healing arts, users of the Fan may look weak, but have great power. They often cure their team members in a fight, without thought to their own safety. This knowledge and dedication has also gifted them with a fair amount of resilience themselves. |
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Sword - The Gentleman's Weapon. When used well, the skilled warrior appears smooth and handsome in their movement. It is easy to learn but hard to master. The master of swords can deal an onslaught of damage to their enemy, and even silence their skills. |
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Hook - The Iron Will. Most who do have strange personalities, but they are dedicated in their study of this most unique of disciplines. Hook users are skillful in recovery and regeneration, and have great ability with this unique weapon. |
[edit] Class Comparison
| Weapon | Solo | Support | Range | Attack Power |
| A great Solo class. Favored as the easiest to solo with their amazing AOE. Also adored by new players to the game. | Not really a support class, unless they are supporting a Fan. | Has great range with many of their AOE's (area of effect). Just under the Bow. | The attack power isn't as great as Sword or Axe, since the Spear is an all around type of weapon. | |
| A Great Solo Class Defensive class/Tank Class | Support need support from Fan or Hook | This is a Close Combat class..Not much range use | Not Much attack,this is more the Defensive Class then an Attacking Class once again Sword Axe and Spear are more attack | |
| The class with the highest atk but low def | This class lacks the healing potential for a supporting role, but they have a wide range of buffs and debuffs that they can use. | Like the Broadsword, the attacks of this class have minimal range. | Due to the high attack power of their weapons and later their ability to bypass defense, this class is easily capable of putting out the highest damage. | |
| Not the greatest Solo weapon in the game. Although it has a better Solo than a Fan | The Bow is not a great support, it will more likely need support than contribute it. | The largest range possible out of all the weapons in the game. | The attack power is ok, but the Bow will never stand up against an evenly matched pvp. | |
| Fist are widely accepted as the hardest class to play in WoKF for a variety of reasons. One reason is their inability to fit in with either MP-Gear users (Fan/Hook) or HP-Gear users (Spear/Hammer). They also become very expensive, as both Mana and Health pills are needed to keep up a continuous grind without the help of a support class. | Fist doesn't get much in the way of support, other than the ability to pile on DoT (Damage Over Time) to a boss in teams. | With a couple of their attacks, Fist users are able to place DoT's on enemies before they are even able to attack. Their range isn't as good as Bow, but it's quite significant if they use a hit-and-run strategy. | Individually, Fist attacks aren't very powerful in the manner of the other major fighter classes, but their DoT attacks give them the edge to dominate both PvE and PvP. Even if you manage to kill a Fist before the DoT kills you, it will probably get you shortly after. | |
| The Broadsword can, with enough pills, go Solo. However, they're much better when supported by a Hook who can dish out buffs to further augment their attack abilities, or a Spear who can do AoE while they bring down enemies one by one. | Except for their ability to stun enemies, the Broadsword is not a support class. | Broadsword always have to get close to their enemies, with the longest range attack being an AoE that does minimal damage. The direction that their enemy faces also plays a large role in determining whether certain skills will work. (i.e. The Stunning Panda Blow) | Broadsword are at least as powerful as Hammer & Axe players, and they have the added ability of being able to stun and render enemies helpless while they proceed to attack. This makes Broadswords deadly opponents in PvP, second only to Fist. Their lack of defense makes them an easy target if their stuns fail, however, or if a defense class can outlast the assault (i.e. Staff vs. Broadsword) | |
| "Fans are one of the hardest, or almost the hardest class, to level up solo, due to lack of strong attacks or any good form of AOE." | The Fans, while lacking in attack, are the best supporters in the game. This is due to having almost every form of healing spell in the game. While alone they are weak, combining them with a melee based class such as Spear, Staff, Sword, or Hammer and Axe can make an almost unbeatable team. | Some of the offensive skills of a Fan are long ranged, but the healing skills all require the Fan to be close to their target. | The lowest attack power in the game | |
| The Sword is a Very good solo class, though they really start to shine later on in the game. | Most likely the main support a sword can provide is their amazing array of silencing abilities. With spells that lock out all spells for people all around the the Sword, it gives them some nice support to add to any group. | 'The Sword has very little to almost no range; mostly provided by their few AOE spells. | The Sword has a very nice attack power, though not as high as Hammer and Axe. Compared to the Hammer and Axe, what they lose in attack power they gain somewhat more in defense. | |
| The hardest one to solo; if you don't know what you're doing. | Best support class with best buffs and semigood healing skill. | Hooks have the lowest range in the game. | The attack power of Hooks is not amazing, but their amazing jack of all trade abilities cover it up for them. |
